Brought on to help with the Void Engine room. Main responsibilities were the floors (aside from the hallway), the checkpoint gate, and command console shields. Did optimization/polish passes on several pieces as well some asset management.
Was also responsible for the modeling of a bunch of assets from banners to the cable/cord/pipe kit to desks and chairs and touched on a large number of other props throughout the tile set. (Which initially debuted in The New War)
Release: 2022
Art Director: Kary Black
Lead Artist: Tyler Lischka, Dean Fields
Fractal Monsters: Lionel Cregut
Modeling: Lionel Cregut, Alex Jerjomin, Alberto Fernandez, and others
Lighting: Derek Patterson
FX: Daniel Feresteanu