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WARFRAME - Duviri Paradox (2022)

This was a massive update where I worked on a lot of assets.

The work (doesn't include meshes I took over, optimized, polished, touched up a bit) includes: the roads (polish and fixing), accompanying sweeping bridges, trim kit, throne room (runner, stairs, floor, set dressing and some level art), portal rings, kinetic sculptures, archways, some props and structural items.

In addition I was in charge of Duviri (environment) asset management, so ~90%+ of assets (minus fractals and foliage) I helped provide feedback on big and small details, errors, polish, optimizations, some design alterations, etc and at times fixing the concerns myself. Worked quite closely with the optimization/perf department to bring things in line as this is the heaviest open area yet.

Release: 2022
Creative Director: Rebb Ford
Art Director: Kary Black
Lead Artists: Dean Fields, Tyler Lischka, Logan Williams
Skybox: Ryan Andrews, Adrian Migliazza
Lead Level Design: Ben Edney