Currently working on Warframe
Contract 3D modeler at Exis Interactive working on various projects:
World of Tanks (Xbox One Edition)
- Modeled following the high -> low poly formula under a very strict schedule and guidelines. Was only in charge of the high poly and low poly. The bake and texture were then handed off to another team/department to streamline the process.
- Essentially made next-gen versions of their current tanks.
Ashes of the Singularity
Sid Meier's Civilization®: Beyond Earth
I was working for SE3D on contract for a few projects with varying art styles and requirements.
Ace Academy (Canadian Aviation and Space Museum)
- Worked on modelling and texturing reference-accurate planes. Planes are to be in a near pristine condition and must match the real ones we were modelling after.
- Worked from high -> low poly including textures which were then given off to the technical artist to render in Vray for the game/app.
Range Rover
- A project on a very tight schedule wherein I helped retopologize a car for an app that would be used as a sales element to illustrate to customers and users the customizations possible for said car model(s).
- Was responsible for retopologizing, and baking the normals out. No texture was required as the engine was going to be using its own shaders/materials.
- Had to model pieces that were non-existent in the original high poly model.
Moon Racing Challenge
- Responsible for fixing and updating the art for Moon Racing Challenge, a mobile game.
- Working closely with the developer/programmer to ensure that assets are correct and optimized accordingly.