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Bri Yu
Bri Yu
Senior Environment Artist @ Digital Extremes
London, Canada

Skills

Hard Surface Modeling

Software proficiency

Maya
Maya
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
xNormal
xNormal
Quixel Suite
Quixel Suite
Substance B2M
Substance B2M
3ds Max
3ds Max
Krita
Krita

Productions

    • Video Game
      Warframe
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      Digital Extremes
    • Video Game
      World of Tanks: Xbox One Edition
    • Year
      2015
    • Role
      Modeler
    • Company
      Exis Interactive
    • Video Game
      Sid Meier's Civilization®: Beyond Earth
    • Year
      2014
    • Role
      Modeler
    • Company
      Exis Interactive
    • Video Game
      Ashes of the Singularity
    • Year
      2016
    • Role
      Modeler
    • Company
      Exis Interactive
    • Video Game
      FutureGrind
    • Year
      2019
    • Role
      3D Modeler
    • Company
      Milkbag Games

Experience

  • Environment Artist at Digital Extremes
    Canada
    July 2015 - Present

    Currently working on Warframe

  • 3D Modeler at Exis Interactive
    Maryland, United States of America
    October 2014 - June 2015

    Contract 3D modeler at Exis Interactive working on various projects:

    World of Tanks (Xbox One Edition)

    - Modeled following the high -> low poly formula under a very strict schedule and guidelines. Was only in charge of the high poly and low poly. The bake and texture were then handed off to another team/department to streamline the process.

    - Essentially made next-gen versions of their current tanks.

    Ashes of the Singularity

    Sid Meier's Civilization®: Beyond Earth

  • 3D Modeler at SE3D Interactive
    Toronto, Canada
    September 2013 - February 2015

    I was working for SE3D on contract for a few projects with varying art styles and requirements.

    Ace Academy (Canadian Aviation and Space Museum)

    - Worked on modelling and texturing reference-accurate planes. Planes are to be in a near pristine condition and must match the real ones we were modelling after.

    - Worked from high -> low poly including textures which were then given off to the technical artist to render in Vray for the game/app.

    Range Rover

    - A project on a very tight schedule wherein I helped retopologize a car for an app that would be used as a sales element to illustrate to customers and users the customizations possible for said car model(s).

    - Was responsible for retopologizing, and baking the normals out. No texture was required as the engine was going to be using its own shaders/materials.

    - Had to model pieces that were non-existent in the original high poly model.

    Moon Racing Challenge

    - Responsible for fixing and updating the art for Moon Racing Challenge, a mobile game.

    - Working closely with the developer/programmer to ensure that assets are correct and optimized accordingly.