Had the privilege of working with Lionel Cregut again on this level! The initial base concept and design was done by him as well as the fractal monsters. Desmond Man helped with a couple meshes initially too. Was responsible for owning the level for a time as production shifted; modeling most and designed some of the assets seen here as well as doing optimization/detail/polish/final passes on everything (aside from the side entrances/tunnels). Played around with set dressing and some level design too. Employed a new decal shader for most of these meshes.
Was also responsible for the modeling of a bunch of assets from banners to the cable/cord/pipe kit to desks and chairs and touched on a large number of other props throughout the set.
Release: 2022
Art Director: Kary Black
Lead Artist: Tyler Lischka, Dean Fields
Concept, Fractal Monsters, Modeling: Lionel
Lighting: Derek Patterson
FX: Daniel Feresteanu